Résumé
Contract software engineer — games, simulation, distributed systems, and AI. Reykjavík, Iceland · available for contract work.
- 10+ yrs
- Building software
- 6
- Peer-reviewed papers
- 88
- Citations · h-index 5
- PhD
- Reykjavík University
Experience
Founder & Software Engineer · Dexteritis
Jul 2025 – presentReykjavík, Iceland
- Independent contract engineering for private clients — real-time systems, distributed backends, data pipelines at scale, and applied AI. I take projects end to end, from architecture and the compiler layer down to the data pipeline, and plug in as a senior engineer where a team needs depth in performance or systems.
Software Engineer · Parity Games ↗
Jun 2024 – Jun 2025Reykjavík, Iceland
- Island of Winds — gameplay mechanics, AI systems, and open-world performance (World Partition, Nanite) on a commercial Unreal Engine title, plus internal tooling for the team.
Software Engineer · Envalys ehf ↗
Feb 2024 – May 2024Reykjavík, Iceland
- Browser-based Unity digital twins of Icelandic towns for public urban-planning engagement — including dynamic resource streaming for large, editable environments.
- WebGPU R&D aimed at moving beyond WebGL's browser limits when streaming large environments, plus an AWS → DigitalOcean infrastructure migration.
Postdoctoral Researcher · Reykjavík University — CADIA ↗
Jun 2023 – Nov 2024Reykjavík, Iceland
- VR Courtroom — the technology behind a published clinical case study (Psychology, Crime & Law, 2024) helping survivors prepare for court.
- VR Air Traffic Controller — hand-tracked VR simulation with a dynamic scenario system and data-capture pipeline for a planned study of mission-critical performance.
Teaching Assistant · Reykjavík University
Jan 2019 – Nov 2022Reykjavík, Iceland
- Game Engine Architecture, Virtual Environments, and Virtual Humans — lab design, materials, and grading across engine subsystems, real-time graphics, and AI-driven characters.
Education
Ph.D. in Computer Science · Reykjavík University
2019 – 2023Reykjavík, Iceland
- Agora — a framework unifying crowd-simulation behavioral models through GPU heatmaps; validated against real-world field data.
M.Sc. in Computer Science — Double Degree · Reykjavík University & UNICAM
2016 – 2019Reykjavík / Camerino
- 9/10 (RU) and 110/110 cum laude (UNICAM). Thesis: ARCADE — adaptive level-of-detail for simulation.
B.Sc. in Computer Science · University of Camerino (UNICAM)
2013 – 2016Camerino, Italy
- 108/110.
Skills
Languages
C++ · C# · Ruby · TypeScript/JavaScript · Python · SQL
Games, simulation & VR
Unreal Engine · Unity · Gameplay programming · Game AI · Virtual reality · VR interaction systems · Hand tracking · Crowd simulation · WebGL · WebGPU · GPU compute · Shaders · Performance optimization
Systems, data & web
Distributed systems · Event-driven architecture · Data engineering · PostgreSQL · High-throughput data pipelines · Ruby on Rails · Node.js · React · Cloud infrastructure
AI & automation
Generative AI · LLM applications · AI-assisted data analysis · Visual programming · Compilers · Code generation · Human-in-the-loop automation · Machine learning
Selected publications
Peer-reviewed research is the rigor underneath the engineering — six papers across crowd simulation, AI, VR, and formal verification (88 citations, h-index 5). Google Scholar ↗
- Extending the Menge crowd simulation framework: visual authoring in Unity ↗
ACM Intelligent Virtual Agents (IVA) · 2022
- Social crowd simulation: the challenge of fragmentation ↗
IEEE AI & Virtual Reality (AIVR) · 2021
- Assessing the disturbance from overcrowding in outdoor nature experiences ↗
ACM CHI — Extended Abstracts · 2021
- Automatic abstraction and refinement for simulations with adaptive level of detail ↗
AAAI AIIDE · 2019
- vIRONy: a tool for analysis and verification of ECA rules in intelligent environments ↗
IEEE Intelligent Environments (IE) · 2017
- Symbolic verification of event–condition–action rules in intelligent environments ↗
Journal of Reliable Intelligent Environments · 2017
Grants & awards
- 2021
Icelandic Research Fund — Doctoral Grant (Principal Investigator)
Agora: Unified Framework for Crowd Simulation. 13M ISK over 2 years, ~18% acceptance rate.
- 2024
🏆 1st place — GMI Community Game Jam
Ascension — gameplay programming in Unreal Engine.
References available on request. Want the full picture, or to talk about a project?