Contract engineer — Games · Simulation · Systems · AI
Michelangelo
Diamanti
A decade building in Unity and Unreal — games, VR, research simulation — and, lately, backend systems that run at serious scale: event-driven services, terabyte data pipelines, LLMs put to real work. The flock behind this text is my stack, flying in formation. I take on contract work where real-time meets scale, and I'm open to the right full-time role.
agents: steering: payload: ~5 kB js
// every agent explores on its own
// steering behaviors: C. Reynolds, GDC 1999 ↗
- Experience
- 10+ yrs · games to systems
- Research
- 6 papers · 88 citations
- Education
- PhD — Reykjavík University
- Game jams
- 🏆 1st — GMI Jam 2024
Selected work
All projects →Real-time & games
Unity and Unreal gameplay, VR, and research-grade simulation — from commercial game production to virtual courtrooms and GPU-accelerated crowds.
Backend & distributed systems
Event-driven platforms, high-throughput services, and data pipelines measured in terabytes — the architecture that keeps them fast and correct.
AI & LLMs
Applied AI end to end: intelligent agents, machine learning, and LLM features — like asking a production database questions in plain English.
Worked with & alongside
Have a project in mind?
Games and AI are home turf — but the best problems rarely stay in one lane, and neither do I. One contractor who can carry a build from gameplay code to backend to the AI layer beats coordinating three: whole-problem ownership, no hand-offs. Remote from Reykjavík, and currently available.



