Battle for the Bay
A pirate-themed real-time strategy game built in a three-week course — abilities, upgrades, AI minions, and an online leaderboard, in Unity and C#.
- Unity
- C#
- RTS
- Git

My role
Collaborated with peers over a three-week Game Design and Development course using an agile approach and Git — building player movement and special abilities, the ship/base upgrade system, AI minion steering, attackable towers, HUD/minimap, and an online high-score server.
A pirate-themed real-time strategy game created during a three-week Game Design and Development course. Built in C# and Unity 3D, the project involved close collaboration with peers, version control with Git, brainstorming sessions, and an agile-style development approach.
Combat & abilities
- Player movement and special abilities — a single-bullet basic projectile, a shotgun spread for multiple or wide targets, and a fire ability for consistent damage over time.
- Upgrade system — players improve both their ship and base using collected or earned points.
Strategy & AI
- Player and enemy AI minions — intelligent steering behaviors so minions react naturally and strategically.
- Attackable towers — bringing down enemy towers is the primary objective to secure a win.
- HUD & minimap — real-time information so players always know the game’s status and their surroundings.
- Scoring and online high-score server — earn points on performance and compete for the top of a global leaderboard.

Want something built like this? I'm available for contract work.